v0.14 - Pre-jam update
Seika » Devlog
Changes
Adding changes in preparation for the KBGames Zelda Jam `22.
- Implemented OpenAL for audio. Can be used by adding an `Audio Stream` in the audio menu. The AudioStream class can be used within a python script to interact with the audio stream.
- TextLabel nodes now have properties related to word wrapping.
- Added function to `Texture` to get pixel color at a coordinate.
- Added primitive pixel snapping, can be enabled/disabled in project 'Settings'.
- Fixed bug with font path.
Versions
Engine: v0.43.0
Editor v0.6.0
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Seika
A work in progress game engine and editor combo
Status | On hold |
Category | Tool |
Author | Chukobyte |
Tags | Game engine |
More posts
- v0.20 - Post Game Jam UpdateJan 17, 2022
- v0.19 - Quick UpdateJan 10, 2022
- v0.18 - Node queue deletion bug fixJan 09, 2022
- v0.17 - Simple Timer and More Fixes to Audio StreamJan 09, 2022
- v0.16 - Audio Stream on Export FixJan 08, 2022
- v0.15 - Get Collided Entities By TagJan 08, 2022
- v0.13 - Font asset path bug fixNov 18, 2021
- v0.12 - Engine Release BinaryNov 17, 2021
- v0.11 - Export Game UpdateNov 16, 2021
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