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Devlog
v0.20 - Post Game Jam Update
January 17, 2022
by
Chukobyte
Changes I participated in a game jam and made changes to Seika for the game that was submitted NULL . Added operator overloads for Rect2 (python-api). Fixed bug with animation restarting on the first...
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v0.19 - Quick Update
January 10, 2022
by
Chukobyte
Changes Added function to set an AnimatedSprite node's animations. Added property z_index to Node2D nodes. Versions Engine: v0.48.0 Editor v0.7.1...
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v0.18 - Node queue deletion bug fix
January 09, 2022
by
Chukobyte
Changes Bug fix for Node.queue_deletion function. Versions Engine: v0.47.1 Editor v0.7.1...
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v0.17 - Simple Timer and More Fixes to Audio Stream
January 09, 2022
by
Chukobyte
Changes Added `SimpleTimer` class and seika.utils module. Bug fix for Audio Streams on export. Versions Engine: v0.47.0 Editor v0.7.1...
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v0.16 - Audio Stream on Export Fix
January 08, 2022
by
Chukobyte
Changes Bug fix for Audio Streams on export. Versions Engine: v0.46.0 Editor v0.7.1...
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v0.15 - Get Collided Entities By Tag
January 08, 2022
by
Chukobyte
Changes Adding changes in preparation for the KBGames Zelda Jam `22 . Can now get entity collisions by tag with Collision.get_collided_nodes_by_tag method Initial window size can be set in project 'Se...
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v0.14 - Pre-jam update
January 08, 2022
by
Chukobyte
Changes Adding changes in preparation for the KBGames Zelda Jam `22 . Implemented OpenAL for audio. Can be used by adding an `Audio Stream` in the audio menu. The AudioStream class can be used within...
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v0.13 - Font asset path bug fix
November 18, 2021
by
Chukobyte
Changes Fixed bug with font asset path when loading saved project. Versions Engine: v0.41.0 Editor v0.5.0...
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v0.12 - Engine Release Binary
November 17, 2021
by
Chukobyte
Changes Added release build for engine binary to have better performance and a smaller file size. Versions Engine: v0.41.0 Editor v0.4.0...
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v0.11 - Export Game Update
November 16, 2021
by
Chukobyte
Changes I've been wanting to change how games exported with Seika are packaged for awhile now and this update tackles that. Exported game packages now include 4 types of files: game executable, python...
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v0.10 - TextLabel position bug fix
November 08, 2021
by
Chukobyte
Changes Bug fix for TextLabel's y position when rendering . Versions Engine: v0.39.0 Editor v0.3.1...
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v0.9 - Node2D is_under_mouse bug fix
November 01, 2021
by
Chukobyte
1
Changes Fixing screen position logic with Node2D parameter is_under_mouse . Versions Engine: v0.38.1 Editor v0.3.1...
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v0.8 - Bug Fixes
October 28, 2021
by
Chukobyte
Changes Bug fixes Fixed 2D depth testing. Fixed issue with texture wrap and filter configuration. Using default values for now. Fixed path issues with opening scene files from asset browser. Versions...
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v0.7 - ConfigTool for Saving & Loading
October 24, 2021
by
Chukobyte
Changes Added `ConfigTool` class to python api for saving and loading game data. Versions Engine: v0.37.0 Editor v0.2.0...
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v0.6 - Font & Python API Updates
October 23, 2021
by
Chukobyte
Changes Added default font (for TextLabel nodes created from scripting). Now use font id to keep track of fonts instead of font path. Allow multiple fonts to be defined with one file. Added new proper...
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v0.5 - Small Update to Python API
October 18, 2021
by
Chukobyte
1
Changes A small update with changes to the python api such as: Finished implementing Timer node. Will add option to add within editor in a later version. Added function to get CollisionShape2D instanc...
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Engine Devlog #1 - First 3D iteration
August 05, 2021
by
Chukobyte
Just a quick update, I recently added 3D functionality to Seika Engine! It will be awhile before I implement things within the editor to support 3D, but just wanted to show off where I'm at currently...
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v0.4 - Uniday Game Jam
July 15, 2021
by
Chukobyte
Changes General changes to the engine and editor to support development of Cave Salamander . Version Info Engine: v0.28.0 Editor: v0.1.0...
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v0.1 - Initial alpha release
June 28, 2021
by
Chukobyte
#editor:v0.0.1, #engine:v0.27.0
Initial Version The first version of Seika Engine is here! As of now the editor is bare bones, but it is possible to create a 2D pixel art game and export it to windows. I will eventually expand out t...
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