v0.6 - Font & Python API Updates
Seika » Devlog
Changes
- Added default font (for TextLabel nodes created from scripting).
- Now use font id to keep track of fonts instead of font path. Allow multiple fonts to be defined with one file.
- Added new property to `CollisionShape2D` nodes `is_under_mouse` to check if node is under mouse cursor.
- Added `seika.assets` python module which contains `Texture` and `Font`.
- Added get/set functions for Textures (Sprite) and Fonts (TextLabel).
- Can create a font with `Font.create` function.
- `Sprite` nodes now have `draw_source` property.
Version
Engine: v0.36.1
Editor v0.2.0
Files
seika_engine_editor.zip 15 MB
Oct 23, 2021
Get Seika
Seika
A work in progress game engine and editor combo
Status | On hold |
Category | Tool |
Author | Chukobyte |
Tags | Game engine |
More posts
- v0.20 - Post Game Jam UpdateJan 17, 2022
- v0.19 - Quick UpdateJan 10, 2022
- v0.18 - Node queue deletion bug fixJan 09, 2022
- v0.17 - Simple Timer and More Fixes to Audio StreamJan 09, 2022
- v0.16 - Audio Stream on Export FixJan 08, 2022
- v0.15 - Get Collided Entities By TagJan 08, 2022
- v0.14 - Pre-jam updateJan 08, 2022
- v0.13 - Font asset path bug fixNov 18, 2021
- v0.12 - Engine Release BinaryNov 17, 2021
- v0.11 - Export Game UpdateNov 16, 2021
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