v0.20 - Post Game Jam Update
Seika » Devlog
Changes
I participated in a game jam and made changes to Seika for the game that was submitted NULL.

- Added operator overloads for Rect2 (python-api).
- Fixed bug with animation restarting on the first frame when calling
playonAnimatedSpritenodes. - Setting draw source for
Spritenodes automatically. AnimatedSpritenodeplayfunction now accepts a default parameter that plays the current animation.AnimatedSpritenode now has aloopsparameter to determine if an animation loops.- In
seika.math.Vector2python class added the following functionsmagnitude,normalized,direction_to, andhashfunction. - Bug fixes
- Fixed not adding rotation to
Spritenodes. - Fixed
AnimatedSpriteanimation not starting on frame 0 sometimes. - Fixed scene switching bug where all scene nodes weren't being cleaned up.
- Fixed not adding rotation to
Versions
Engine: v0.51.0
Editor v0.7.1
Get Seika
Seika
A work in progress game engine and editor combo
| Status | On hold |
| Category | Tool |
| Author | Chukobyte |
| Tags | Game engine |
More posts
- v0.19 - Quick UpdateJan 10, 2022
- v0.18 - Node queue deletion bug fixJan 09, 2022
- v0.17 - Simple Timer and More Fixes to Audio StreamJan 09, 2022
- v0.16 - Audio Stream on Export FixJan 08, 2022
- v0.15 - Get Collided Entities By TagJan 08, 2022
- v0.14 - Pre-jam updateJan 08, 2022
- v0.13 - Font asset path bug fixNov 18, 2021
- v0.12 - Engine Release BinaryNov 17, 2021
- v0.11 - Export Game UpdateNov 16, 2021
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