0.6.17 - Persistent Levels
Happy New Years everyone! With a new year comes a new path for Serenade of the Sirens! Pushing out a new update to lay down the foundation for multiple paths throughout the underwater caves. The cave paths are currently linear but that will change in the near future.
Included in this is update is the addition of persistent levels and the removal of the level timer. Stages now take slightly longer to generate, but I will fix that in future updates. Also, I felt that the level timer didn't align with my vision for the game so I'm removing it. Last but not least I'm disabling in level events until there are better integrated with the new procedural generation system.
Changes:
- Persistent levels
- Removed level timer
- Temporarily disabled events
- Fixed bug with player start position
Get Serenade of the Sirens
Serenade of the Sirens
A retro, rogue-lite, dungeon crawler. As a mermaid named Seika, discover the hidden mystery of the underwater cave.
Status | In development |
Author | Chukobyte |
Genre | Action |
Tags | 2D, Cute, Difficult, Dungeon Crawler, Female Protagonist, Pixel Art, Procedural Generation, Retro, Roguelike, underwater |
Languages | English |
More posts
- Devlog #8 - A New SeikaMar 30, 2022
- Devlog #7 - End of YearDec 31, 2021
- Devlog #6 - Close to Playable Alpha & SOTS v1 PostmortemJul 03, 2021
- Devlog #5 - Quick Alpha UpdateApr 06, 2021
- 0.11.x Devlog #4 - End of Year UpdateDec 30, 2020
- 0.11.x Devlog #3 - Forever TomorrowsDec 08, 2020
- 0.11.x Devlog #2 - In the throws of a new alphaNov 10, 2020
- 0.11.x Devlog #1 - Starting from scratchSep 28, 2020
- Progress on 0.11.x and General UpdatesMar 28, 2020
- 0.10.0 & BeyondNov 26, 2019
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