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Serenade of the Sirens
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Devlog
Devlog #8 - A New Seika
March 30, 2022
by
Chukobyte
1
New Design for Seika Hey everyone, thanks for tuning in. The new version of Serenade of the Sirens (SOTS) is still underway! In the mean time I wanted to reveal the new design for Seika. I would love...
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Devlog #7 - End of Year
December 31, 2021
by
Chukobyte
Wanted to give a quick update before the year closes out. Serenade of the Sirens is still in development! Devlog updates will be infrequent until I have a new working demo available. Until then the go...
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Devlog #6 - Close to Playable Alpha & SOTS v1 Postmortem
July 03, 2021
by
Chukobyte
Updates Hi everyone, welcome to another devlog of Serenade of the Sirens (SOTS). Wanted to give another update of the current state of SOTS and be as transparent as possible. As I mentioned in previou...
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Devlog #5 - Quick Alpha Update
April 06, 2021
by
Chukobyte
1
Progress on Alpha Hey everyone, the alpha version of the new Serenade of the Sirens (SOTS) is still in development. I'm currently working to get the game to a presentable state, but it will take more...
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0.11.x Devlog #4 - End of Year Update
December 30, 2020
by
Chukobyte
1
End of Year Update Hey everyone, as promised here is a quick end of year update on the progress of Serenade of the Sirens (SOTS). I'm continuing to work on the new version of SOTS (will call it SOTS...
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0.11.x Devlog #3 - Forever Tomorrows
December 08, 2020
by
Chukobyte
2
Hi everyone, thanks for checking out another news update about Serenade of the Sirens (SOTS). The alpha version of the new SOTS is still in development and I hope to show off something soon. I origina...
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0.11.x Devlog #2 - In the throws of a new alpha
November 10, 2020
by
Chukobyte
Hey everyone! I'm still developing the new version Serenade of the Sirens (SOTS). I'm working hard to replace the current version of SOTS and I think the best way to introduce it is to add a beta bran...
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0.11.x Devlog #1 - Starting from scratch
September 28, 2020
by
Chukobyte
1
As I continued to work on 0.11.x update I realized that I'm building on an unstable core. As I eluded to in my previous update , the biggest challenge has been shedding what's already there. I also pr...
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Progress on 0.11.x and General Updates
March 28, 2020
by
Chukobyte
Progress on 0.11.x The updates have been less frequent but Serenade of the Sirens (SOTS) is still in the works! Progress is going pretty good as I continue to redesign and make changes to the game. Th...
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0.10.0 & Beyond
November 26, 2019
by
Chukobyte
3
Hey everyone! It's been a little while since the last update. SOTS (Serenade of the Sirens) is currently undergoing major design changes. There are things that will be added, removed, and modified. I...
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0.9.5
September 26, 2019
by
Chukobyte
1
Bug fixes: Bug related to Boss Eva Some vibration and screen shakes not being triggered...
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0.9.4
September 23, 2019
by
Chukobyte
1
A small update to save user option preferences (including key mapping)...
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0.9.1 - 0.9.3
July 28, 2019
by
Chukobyte
1
A small series of updates to make changes to controller vibration and bug fixes. Changes: Updated controller vibration Bug fixes...
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0.9.0 - Rebuild
July 15, 2019
by
Chukobyte
Hey everyone, it's been a while! I have finally finished rewriting Serenade of the Sirens and 0.9.0 update is complete. The original scope of the 0.9.0 update was to update the layout of the procedura...
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Upcoming Release of 0.9.0 & Rebuild
May 27, 2019
by
Chukobyte
1
Hey everyone! It's been awhile since the last update. I normally give updates once I have a new version of the game out, but since the latest version has been in development for awhile now I thought I...
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0.8.0 - Wide Screen
March 21, 2019
by
Chukobyte
1
Serenade of the Sirens (SOTS) is finally widescreen! This gives Seika much more horizontal visibility. There is also a new title screen as well as changes to the background and tile colors. The next...
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0.7.1
March 03, 2019
by
Chukobyte
2
Changes: Added diagonal attacking Ability bug fix...
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0.7.0
February 27, 2019
by
Chukobyte
1
Hey everyone! Here is another update for Serenade of the Sirens. The most notable change is Seika's main attack changing from a close ranged attack to a projectile. I believe this change aligns more w...
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0.6.20 - Level Makeover
February 02, 2019
by
Chukobyte
2
Hello everyone! Pushing an update to add changes to the level backgrounds, tiles, and coin sprites. I also made changes to the amount of areas in the beginning part of the game. The next series of upd...
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0.6.19 - Currency Update
January 14, 2019
by
Chukobyte
2
Small update including tweaks to level generation and coins now representing in game currency. I'm almost to the place where I want to be before adding more content. I'll give more details in future u...
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0.6.18
January 07, 2019
by
Chukobyte
2
Bug Fixes: Bubble Shield regenerates only upon entering new areas Bubble Shield wouldn't appear on boss fights...
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0.6.17 - Persistent Levels
January 02, 2019
by
Chukobyte
1
Happy New Years everyone! With a new year comes a new path for Serenade of the Sirens! Pushing out a new update to lay down the foundation for multiple paths throughout the underwater caves. The cave...
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0.6.16
December 20, 2018
by
Chukobyte
2
While I was working on changes to the way levels are procedurally generated, I ran across a bug that I can't believe I didn't catch. The size of the levels weren't calculated correctly! I'm continuing...
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0.6.15
December 09, 2018
by
Chukobyte
2
Changes: Decreased Seika's inertia for a better "feel". Bug Fixes: Suna boss would glitch while being attacked when stunned. Nina boss delayed door revealed and emerald drop on defeat...
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0.6.14
December 08, 2018
by
Chukobyte
2
Bug Fixes: Seika could get stuck when exiting level in rare situations. Electric Eel Shock and Eva's Flame didn't do damage. (Broke from adding the mirror item)...
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0.6.13
December 07, 2018
by
Chukobyte
3
Hello everyone! Just pushing a small update to fix a bug with the "moving blink animation". 0.7.x is still in the works and I'll continue to push updates to fix bugs and make tweaks...
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0.6.12
November 24, 2018
by
Chukobyte
2
Small update to make minor tweaks and bug fixes. Changes: Updated intro level obstacle sprite Luck stat increase chance of plant life giving note Fixed bug with door while timer is 0...
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0.6.11 - New Items, Ability, and Ghost Piranha Sprite
November 22, 2018
by
Chukobyte
2
Added 5 new items, a new ability, and updated the sprite for ghost piranha...
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0.6.9
November 20, 2018
by
Chukobyte
1
Small update to fix bug with projectile recharge particles. Changes: Bug fix...
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0.6.8
November 18, 2018
by
Chukobyte
1
So I've been taking some time to plan out and redesign a few things. On the backend I've been testing out new content and will add more once 0.7.x is released . In the mean time, I thought it would b...
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0.6.7 - Random Level Events
November 09, 2018
by
Chukobyte
1
Implemented random level events. These events happen infrequently at the beginning of Seika starting a new level. I will add additional events and tweak how it's currently working in future builds. Th...
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0.6.6
November 07, 2018
by
Chukobyte
1
Small update to add a flash to the electric eel enemy to make the attack more telegraphed. Also fixing bugs related to Seika's animation and the in game shop. Changes: Electric Eel enemy's attack is m...
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0.6.5
November 04, 2018
by
Chukobyte
2
Small update to add a few changes and bugs fixes. Thanks to Sorokonojka in my steam suggestions discussion thread for suggesting a change in the "gaining a note" sound effect. A new sound effect for...
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0.6.4
November 03, 2018
by
Chukobyte
1
Added descriptions to end game power ups and outlines to objects Seika can interact with. Changes: Descriptions to end game power ups Interact objects outlined...
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0.6.3
October 31, 2018
by
Chukobyte
1
Small update to add in shop item descriptions, modify values in clam treasure chest, and bug fixes. Changes: Added in shop item descriptions. Removed blue notes from treasure chest pool. Bug fixes re...
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0.6.2
October 29, 2018
by
Chukobyte
1
Updating procedural generation to include more variation in the size and shape of levels, more enclosed spaces (sometimes), and other minor tweaks. This is in preparation for more upcoming changes to...
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0.6.1 - CRT Effect Added
October 27, 2018
by
Chukobyte
1
After: Before: Update to add CRT effect. The CRT effect was originally just in the intro cutscene, now it has been updated and applied all the time. There are also minor bug fixes. Changes: Added CRT...
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Steam Early Access & 0.6.0
October 24, 2018
by
Chukobyte
2
Serenade of the Sirens is now available on steam in early access! You can check out the link below: https://store.steampowered.com/app/901000/Serenade_of_the_Sirens/...
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0.5.27
October 20, 2018
by
Chukobyte
1
Small update to push changes to some visual effects. Current Visual effects updated What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.26 - Stage Two Music Update
October 19, 2018
by
Chukobyte
1
Updated music theme to stage two and the effect on player's attack to enemy collisions. I'll be pushing a bunch of small updates for effects in the near future. Current Stage two music update Player...
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0.5.25
October 15, 2018
by
Chukobyte
2
Updated arrow cursor for compass, other minor tweaks, and bug fixes. Current Updated arrow cursor for compass Minor gameplay tweaks Bug fixes What's Next More abilities More items/treasures More gamep...
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0.5.24 - Added Sound Effect to Dash/Dodge
October 11, 2018
by
Chukobyte
1
Added sound effect for dash/dodge, tweaked other sound effects, and fixed bug in retry menu (input freeze). Current Sound effect tweaks including dash/dodge addition Retry menu bug fix What's Next Mor...
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0.5.23
October 10, 2018
by
Chukobyte
1
Another small update to push minor visual tweaks and bug fixes. Current Visual updates Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.22
October 08, 2018
by
Chukobyte
2
Minor update that includes doubling Seika's starting mp, balancing ring items for boss fights, and updating enemy electric eel's attack. Current Seika's starting mp is doubled Ring item boss tweaks En...
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0.5.21
October 03, 2018
by
Chukobyte
2
Build 0.5.21 is a minor update which contains small tweaks to the game and fix bugs. Current Small gameplay tweaks Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and ba...
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0.5.20
October 03, 2018
by
Chukobyte
2
Small update to add small tweaks to the level countdown display timer and bug fixes. Current Updated level countdown timer Bug fixes What's Next More abilities More items/treasures More gameplay tweak...
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0.5.19 - Updating Level Countdown Timer
October 02, 2018
by
Chukobyte
1
Updating level timer display. It's currently set to reveal a ghostly piranha, but I'll probably change this in the future. Maybe to something like a clock. Also added a visual and sound indication...
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0.5.18
September 30, 2018
by
Chukobyte
1
Small update to fix bugs. Current Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.17
September 29, 2018
by
Chukobyte
1
Updating enemy movement, tweaks to player collisions, and bug fixes. Current Enemy movement update Tweaks to player collision Bug fixes What's Next More abilities More items/treasures More gameplay tw...
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0.5.16
September 27, 2018
by
Chukobyte
3
General bug fixes and small tweaks to intro cutscene. Current Intro cutscene tweaks Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.15
September 27, 2018
by
Chukobyte
2
Fixing bug with intro cutscene skip. Current Bug fix What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.14 - Intro Cutscene
September 27, 2018
by
Chukobyte
1
Added an intro cutscene. Current Added intro cutscene. What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.13 - Added Zone Completion Display
September 26, 2018
by
Chukobyte
1
Clearing a zone now displays how many gold pearls were obtained from the zone (WIP). Current Zone cleared display added What's Next More abilities More items/treasures More gameplay tweaks and balanci...
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0.5.12 - Full Screen Toggle & In Game Options
September 24, 2018
by
Chukobyte
2
So I decided to not be lazy anymore and I update the game with a full screen toggle and an in game options in the pause menu. Current Full screen toggle In game options in the pause menu What's Next M...
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0.5.11 - Piranha Fish Update
September 23, 2018
by
Chukobyte
1
I have been and will be continuing to push a small series of updates. This new update contains tweaks to enemy piranha fish and bug fixes. Current Tweaks to piranha fish Bug fixes What's Next More ab...
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0.5.10
September 22, 2018
by
Chukobyte
1
A small update to make changes to the intro level. Current Intro level update What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.9
September 21, 2018
by
Chukobyte
1
Fixing issue with Seika's move animation. Current Seika's move animation fix What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.8
September 21, 2018
by
Chukobyte
1
Small patch including minor changes and bug fixes. Current Minor changes Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.7 - Default Keyboard Controls Updated
September 20, 2018
by
Chukobyte
1
Minor update including a remapping of the keyboard controls for "Interact" and "Activate Ability". Also includes bug fixes. Interact = E Activate Ability = Q Current Default keyboard controls updated...
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0.5.6
September 20, 2018
by
Chukobyte
1
Really small update to fix minor bug with resetting dash cooldown after Seika attacks. Current Bug fix What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.5 - Dash/Dodge Addition
September 20, 2018
by
Chukobyte
1
Updated the turbo mechanic into more of a dash/dodge. I wanted to give Seika the tools to get out of sticky situations and I believe the new mechanic does just that. Now turbo does a quick dash with...
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0.5.4
September 19, 2018
by
Chukobyte
1
An uneventful update with small tweaks and bug fixes. Current Small tweaks and bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.3 - Increased Base Movement Speed
September 15, 2018
by
Chukobyte
2
Small update to increase Seika's base speed. As of now, the turbo button is only used to create after images of Seika. This update also makes notes and keys gravitate towards Seika. Current Increase...
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Upcoming Changes & 0.5.2
September 15, 2018
by
Chukobyte
1
After doing some serious thinking and taking in a good amount of feedback, I've decided to make a major change (or changes) to Seika. As it currently stands the turbo button is really pointless in th...
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0.5.1
September 13, 2018
by
Chukobyte
1
Small update to push changes for ghostly piranha and shark enemies. Current Minor tweaks to ghostly piranha and shark What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.5.0 - Upgrade Path Unlocked (Demo Version)
September 13, 2018
by
Chukobyte
1
Unlocked the full upgrade path for demo version. Also wiped saved data. Current Unlocked upgrade path for demo version. Save wipe What's Next More abilities More items/treasures More gameplay tweaks...
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0.4.16
September 12, 2018
by
Chukobyte
1
Adjusting audio levels and updating piranha fish. Current Audio level adjustment Small tweak to piranha fish What's Next More abilities More items/treasures More gameplay tweaks and balancing...
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0.4.15
September 11, 2018
by
Chukobyte
1
Minor changes including updated new level track and a bug fix for preventing the game from crashing after exiting the game. This may not be the last change for the game crash on exit bug fix. Current...
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0.4.14 - New Level Music Track
September 10, 2018
by
Chukobyte
1
Small update to add an additional level music track. Will add more in the future, but taking it off of the "What's Next" tracker. Current Added alternate level music What's Next More abilities More i...
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0.4.13 - New Items Added
September 09, 2018
by
Chukobyte
2
Update contains additional items/treasures. Current Added 3 new items What's Next More abilities More items/treasures More gameplay tweaks and balancing Alternate level music...
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0.4.12 - After Image Added to Turbo
September 08, 2018
by
Chukobyte
1
Small update to push minor changes and bug fixes. Current Added after image to turbo Small tweaks to boss fights Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and bala...
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0.4.11 - Updated Custom Mapping Menu
September 05, 2018
by
Chukobyte
2
Updated custom key mapping menu to display the keys that are mapped for both the keyboard and controller. I'll refrain from adding custom mapping to save data until I can completely verify that ther...
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Steam Page Live & 0.4.10
August 30, 2018
by
Chukobyte
2
The steam page for Serenade of the Sirens is now live! https://store.steampowered.com/app/901000/Serenade_of_the_Sirens/?beta=1 Current Small tweaks to boss characters Bug fixes. What's Next More abil...
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0.4.9 - Upgraded Attack Animation
August 26, 2018
by
Chukobyte
2
Small art update for Seika's upgraded attack and the retry/level up menu. Current Updated animation for upgrade attack. Updated art for the retry/level up menu What's Next More abilities More items/tr...
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0.4.8 - Treasure Chest Added to Minimap
August 25, 2018
by
Chukobyte
1
Pushing build 0.4.8 to add unopened clam treasure chests and unclaimed items (from treasure chest) to minimap. There are also a few gameplay tweaks, shorter transition time between levels, and bug fi...
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0.4.7
August 23, 2018
by
Chukobyte
2
Small update to tweak enemy death state and fix bugs. Current Enemy death state updated Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing Alternate level mus...
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0.4.6 - Custom Mappings for Keyboard and Controller
August 21, 2018
by
Chukobyte
2
I've added custom mappings for both keyboard and joystick to the option menu. I'll eventually make the configurations be included in with the save data, but I'll wait until I verify that all bugs are...
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0.4.5 - Boss Three Update
August 20, 2018
by
Chukobyte
1
Updated artwork and added animation for third boss. Also minor bug fixes. Current Art and animation for third boss Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and b...
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0.4.4
August 20, 2018
by
Chukobyte
1
Updated visual indication for exit doors, treasure chests, and items (in shop). Also minor gameplay tweaks and bug fixes. Current Updated visual indication for exit doors, treasure chests, and items...
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0.4.3
August 20, 2018
by
Chukobyte
1
Fixing boss related bugs. Also updated boss label text. Current Bug fixes Updated boss labels What's Next More abilities More items/treasures More gameplay tweaks and balancing Custom key mapping Alt...
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0.4.2 - Boss Two Update
August 19, 2018
by
Chukobyte
1
Updating mechanics and animations for the second boss. Current Second boss tweak What's Next More abilities More items/treasures More gameplay tweaks and balancing Custom key mapping Alternate level m...
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0.4.1
August 19, 2018
by
Chukobyte
1
Small update with bug fixes. Current Bug fixes What's Next More abilities More items/treasures More gameplay tweaks and balancing Custom key mapping Alternate level music...
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0.4.0 - Demo & Early Access Version with New Bosses
August 18, 2018
by
Chukobyte
2
I will be moving this game in to early access on steam and in the mean time I've added a separate demo and early access version . In the early access version, there is rough version of the new boss...
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0.3.6
August 16, 2018
by
Chukobyte
2
Finally fixed issues with background variations... Current Fixed background variations (for real this time) What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gamep...
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0.3.5
August 15, 2018
by
Chukobyte
1
Had a small bug in background variations. Current Fixed background variations What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tweaks and balancing Cus...
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0.3.4 - Updated Level Backgrounds
August 15, 2018
by
Chukobyte
1
Pushing build 0.3.4 to add background variations to levels. Current Added level background variations What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tw...
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0.3.3
August 14, 2018
by
Chukobyte
1
Small update with bug fixes and slight gameplay tweaks. Current Gameplay tweaks Bug fixes What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tweaks and bal...
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0.3.2 - Updated Options Menu
August 12, 2018
by
Chukobyte
1
Build 0.3.2 include an options menu overall. There are now sliders for volumes and a check box for controller vibration. I'll eventually add the ability to access the options menu while playing the...
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0.3.1
August 11, 2018
by
Chukobyte
1
Pushing this build out to tweak and fix a few bugs introduced in the new progression system. Current Bug Fixes What's Next More abilities More enemies/bosses [In Progress] More items/treasures More ga...
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0.3.0 - Seika Progression System
August 10, 2018
by
Chukobyte
1
I've added a progression system for Seika. If Seika makes it far enough in the cave, she will obtain soul pearls. Soul pearls is a currency that can be used to buy permanent in game boost after a ru...
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0.2.16
August 08, 2018
by
Chukobyte
Just bug fixes... Current Bug Fixes What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tweaks and balancing...
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0.2.15 - Ghostly Piranha
August 07, 2018
by
Chukobyte
Another small update. Added a new enemy Ghostly Piranha. This enemy is spawned rapidly if you linger in a zone too long. Other than that, there are a few bug fixes. Current Added Ghostly Piranha Bu...
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0.2.14 - Item Description Update
August 07, 2018
by
Chukobyte
A small update to change the way item descriptions are displayed when collected. I'll continue pushing minor tweaks and change until the new bosses are ready. Current Updated item descriptions What's...
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0.2.13 - Pause Menu Update
August 05, 2018
by
Chukobyte
I'm still working on more content on the backend. While that's going on, I'm pushing this small update. The biggest change in this update is the pause menu. It's a placeholder for now as I don't wa...
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0.2.12
July 25, 2018
by
Chukobyte
While in the process of implementing the new bosses, I found and fixed a minor few bugs. Also moving to a new zone now restore a half of mp heart. Current Entering new zone restores half of mp heart...
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0.2.11
July 23, 2018
by
Chukobyte
Current Updated visual indication for enemy and attack collision What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tweaks and balancing...
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0.2.10
July 21, 2018
by
Chukobyte
Current Fixed collision shape for piranha mother enemy. What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tweaks and balancing...
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0.2.9
July 20, 2018
by
Chukobyte
Current Really fixed lobster placement bug (hopefully :-]) Slightly decreased piranha fish max speed What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay twe...
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0.2.8
July 20, 2018
by
Chukobyte
Fixing bug with pausing and retry menu... Current Bug Fix What's Next More abilities More enemies/bosses [In Progress] More items/treasures More gameplay tweaks and balancing...
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0.2.7
July 20, 2018
by
Chukobyte
Just fixing bugs that I introduced in build 0.2.6. Current Bug Fixes What's Next More abilities More enemies/bosses More items/treasures More gameplay tweaks and balancing...
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0.2.6 - Seika Transformation and Game Save
July 17, 2018
by
Chukobyte
This update includes 3 new abilities (including a transformation), more items/treasures, and a game save. The transformation for Seika is a permanently unlocked ability that is obtained when completi...
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0.2.5 - Replacing Intro Cutscene
July 14, 2018
by
Chukobyte
This is a small update where I'm replacing the Intro Cutscene with an Intro Area. I believe this is more aligned with my vision for Serenade of the Sirens. I've also added more decorations to the le...
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0.2.4 - New Enemy Added
July 12, 2018
by
Chukobyte
Current New enemy added Bug fixes What's Next Abilities More enemies/bosses More items/treasures More gameplay tweaks and balancing...
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0.2.3
July 12, 2018
by
Chukobyte
Just bug fixes... Current Bug fixes What's Next Abilities More enemies/bosses More items/treasures More gameplay tweaks and balancing...
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0.2.2
July 11, 2018
by
Chukobyte
A small update. Current Changed electric eel enemy sprite Fixed bug when restarting and pressing the pause button What's Next Abilities More enemies/bosses More items/treasures More gameplay tweaks an...
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0.2.1 - Updated Penguin Attack Animation
July 10, 2018
by
Chukobyte
I'm pushing this update to mainly fix a game breaking bug (Seika would get stuck when exiting zone). Current Added penguin animation for attacking Fixed bug (player being stuck when exiting zone) What...
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0.2.0 - New Stages, Enemies, Items and more
July 10, 2018
by
Chukobyte
This is a big update with a lot of new items, so I thought it made sense to increment the minor version. New enemies have been added in and I'll be tweaking and updating them in upcoming versions. I...
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Update on Progress & Sneak Peak of New Stage
June 30, 2018
by
Chukobyte
Just wanted to give a quick update. I won't be pushing a new build out for awhile until I finish implementing more stages and enemies. Here is a sneak peak of one of the new stages. What's Next Cha...
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0.1.5
June 26, 2018
by
Chukobyte
There were a few minor issues with the last build. I'm pushing this build to fix those and add small tweaks. Current Minor bug fixes Small tweaks What's Next Character progression for Seika More enem...
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0.1.4
June 26, 2018
by
Chukobyte
Pushing this update to fix some bugs. Current Bug fixes lobster glitch when moving porcupine fish going through walls clam treasure chest spawning duplicate items that exist in the shops What's Next...
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0.1.3 - Intro Cutscene Skip
June 26, 2018
by
Chukobyte
Small update to add a way to skip the intro cutscene. Also a few minor bug fixes. Current Added Intro Cutscene skip Bug fixes What's Next Character progression for Seika More enemies/bosses More item...
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0.1.2 - Locked Treasure Chest and Keys
June 24, 2018
by
Chukobyte
Added key items and locked clam treasure chests. Locked clam treasure chest have a higher chance to reveal either an item or notes (higher amount) than it's unlocked counterpart. Current added key it...
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0.1.1 - Exit Zone Animation & Compass Item
June 24, 2018
by
Chukobyte
This is a small update to add exit zone animation for Seika, add a compass item that will point to the exit of a zone, and a few minor bug fixes. There are currently place holder sprites in place for...
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0.1.0 - Added Items and Treasure Chests
June 22, 2018
by
Chukobyte
This is easily the biggest update I've pushed out as far as game play. I've added items, treasure chests, item shop, and a currency for buying items. Some items give new abilities while others boost...
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0.0.10 - Porcupine Fish Spawn Animation
June 19, 2018
by
Chukobyte
Current Added porcupine fish spawning animation What's Next Update Music Box sprite and animation Character progression for Seika Items/treasure More enemies/bosses More variety the further Seika asce...
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0.0.9 - Fixed Player Spawn
June 19, 2018
by
Chukobyte
Small update to fix player spawning. Current Seika now spawns at a reasonable distance from an enemy. What's Next Give visual indication for porcupine fish spawning [NEW] Update Music Box sprite and a...
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0.0.8 - Zone Exit Updated
June 19, 2018
by
Chukobyte
The next few updates will be small, mostly art updates. I'll be tweaking a few things first before expanding the game out. As of now, there are 5 zones including the boss fight. Current Changes Re...
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0.0.7 - Boss Animation Update
June 17, 2018
by
Chukobyte
Current Animations updated for boss characters Added Linux build What's Next Character progression for Seika Items/treasure More enemies/bosses More variety the further Seika ascends the underwater ca...
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0.0.6 - Art Update
June 17, 2018
by
Chukobyte
This build is mainly an artwork update . Hopefully Serenade of the Sirens is a little bit easier on the eyes. I've included a current and what's next lists in my last devlog , so I'll add them here...
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0.0.5 - Rogue Like Path & Procedurally Generated Levels
June 14, 2018
by
Chukobyte
Hey guys, As I alluded to in my previous devlog , I have upcoming changes that are planned for Serenade of the Sirens. Below I have what changes were put in place currently and what is planned for th...
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0.0.4 - Updated Native Resolution and Controls
June 10, 2018
by
Chukobyte
Changed native resolution from 160 x 144 to 192 x 144 (4:3 aspect ratio). Also updated the controls, check the controls in the description for the most up to date control mapping. This update is bei...
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0.0.3 - Controller support added
June 09, 2018
by
Chukobyte
Added controller support...
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0.0.2 - Can now attack vertically
June 07, 2018
by
Chukobyte
I'll be updating the graphics as well as the levels in future updates. For now, I'm pushing gameplay updates so that Seika is up to date. Changes Seika can now attack up or down depending on what dir...
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0.0.1 - PostJam Bug Fixes and Retry Level Option
June 06, 2018
by
Chukobyte
PostJam Bug Fixes and Retry Level Option Hey I'm revamping and polishing the post jam version of Serenade of the Sirens and this is the first small update. The changes include a few minor bug fixes a...
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Added HTML5 version
June 04, 2018
by
Chukobyte
I added an html5 version...
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Serenade of the Sirens Postmortem
June 02, 2018
by
Chukobyte
Link to Post Mortem https://www.patreon.com/posts/game-jam-6-of-19174594...
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