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Seika

​A work in progress game engine and editor combo · By Chukobyte

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Recent updates

v0.20 - Post Game Jam Update
Changes I participated in a game jam and made changes to Seika for the game that was submitted NULL . Added operator overloads for Rect2 (python-api). Fixed bug...
v0.19 - Quick Update
Changes Added function to set an AnimatedSprite node's animations. Added property z_index to Node2D nodes. Versions Engine: v0.48.0 Editor v0.7.1...
v0.18 - Node queue deletion bug fix
Changes Bug fix for Node.queue_deletion function. Versions Engine: v0.47.1 Editor v0.7.1...
v0.17 - Simple Timer and More Fixes to Audio Stream
Changes Added `SimpleTimer` class and seika.utils module. Bug fix for Audio Streams on export. Versions Engine: v0.47.0 Editor v0.7.1...
v0.16 - Audio Stream on Export Fix
Changes Bug fix for Audio Streams on export. Versions Engine: v0.46.0 Editor v0.7.1...
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v0.15 - Get Collided Entities By Tag
Changes Adding changes in preparation for the KBGames Zelda Jam `22 . Can now get entity collisions by tag with Collision.get_collided_nodes_by_tag method Initi...
1 file
v0.14 - Pre-jam update
Changes Adding changes in preparation for the KBGames Zelda Jam `22 . Implemented OpenAL for audio. Can be used by adding an `Audio Stream` in the audio menu. T...
v0.13 - Font asset path bug fix
Changes Fixed bug with font asset path when loading saved project. Versions Engine: v0.41.0 Editor v0.5.0...
1 file
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Last post
Please post any suggestions here.
started by Chukobyte Jun 18, 2021
57 views
No replies yet
Please post any bugs or issues you find with the engine here. For best results, include the following info when submitti...
started by Chukobyte Jun 18, 2021
72 views
No replies yet
let me see how this looks :3
started by rodrigo151515151515151 Apr 11, 2022
3 replies
27 views